Gemûth is a dark green lizardfolk, with a charcoal grey belly. He is a druid and usually walks around only wearing a loincloth (yet no d*** is showing).
Description
Appearance
Gemûth can easily be mistaken for a dragonborn, with his dark green scales and lizard-like snout, which is usually associated with dragonborn, since lizard folk are rare in today's society. However, on closer inspection, it becomes clear he is not a dragonborn. His charcoal grey belly is the first sign, as well as his pointed chin and very long tail.
Gemûth doesn't like to wear much, deciding only on a loincloth and a grey shell on his right shoulder. Since he is covered in scales and no visible [REDACTED], he doesn't really see the point in clothes.
Personality
Gemûth has a very similar personality to most Lizardfolk. His emotions are very limited, and he struggles heavily with the ways of society and how social interactions work. He's clearly a soldier, based on his willingness to follow orders. His actions suggest he hasn't been outside of where he came from for long, an example of such is him eating a finger in full view of the public. He also seems to apply literal names to people he has met, such as "Door-Smasher" or "Many Voices". Mostly, he leaves the talking to those around him.
It does seem he wants to learn more about the strange world around him. He's continuously asking questions about the behavior of "the fleshies", and what is and is not appropriate to do.
Biography
Background
Not much is known of Gemûth at the time. The party met him on a road being attacked by Orcs, and he seemed to be looking for any settlement or town nearby. He showed abilities in Druidic magic, and quickly vanished from the party after he was told they were working for someone.
Story
Relationships
The Big Man
Gemûth's curiosity towards The Big Man comes from two things: his choice of name compared to his size, and the ability of a goblin to live in society. While still very unfamiliar with regular society, the lizardfolk is aware of the attitude towards goblins. He doesn't hold any ideas for or against the species, he's just wonders how one is managing to live among the fleshies, and whether The Big Man relates to Gemûth for being an outlier.
Rogar Levin
Gemûth feels a bit more relaxed around Rogar, as the dragonborn also has scales and seems just as curious about Gemûth, as the lizarfolk is about the purple dragonborn. From Gemûth's point of view, Rogar seems more chill about the tribal lizard being around, and even seems a bit willing to give tips on what is and isn't acceptable according to the fleshies. So far though, their relationship hasn't developed much.
Samuel Stormpin
Samuel confuses Gemûth more than anyone else in the group. He snaps at the lizard for what seems like innocent and reasonable things, causing Gemûth to consistently express his confusion. He also keeps saying phrases that don't entirely make sense to Gemûth ("You need Jesus"). Furthermore, the "human" clearly appears to have holy powers, including having wings sprout from his back, but Gemûth has never seen Samuel pray. However, this only furthers Gemûth's goal to understanding the holy warrior, even if the latter appears to not exactly enjoy the lizards presence.
Senso
Gemûth hasn't had much to do with the halfling cleric. The lizardfolk has seen him fight well, but they never really had a conversation. Gemûth does hope to learn more about Senso though.
Uhok
The turtle creature natures peaks Gemûth's curiosity, simply for being not common in the society of the "fleshies". The monk's pacifist attitude makes the lizard wonder as well, as he never considered non-violent ways to defeat enemies. He hopes to learn more about Uhok in the future.
Virmak Krugar
Gemûth registers Virmak as a potential threat, and thus is a bit wary around the goliath. Starting when Virmak broke a door down while Gemûth leaning against it, Gemûth witnessed the large humanoid's aggressive behavior time and time again, especially when the possibility of a vampire being around arises. Gemûth has dubbed Virmak "Door Smasher", based on their first encounter, and at the moment keeps a sharp eye on the warrior, just in case he becomes a threat.
Virrat
Out of all the members of the party, Virrat is the one Gemûth prefers to be around the most. The simplest things about the bard intrigues the lizardfolk, such as the halfling's musical talent and variety of voices he uses. However, the halfling has not only been the most helpful in teaching Gemûth about the ways of regular society, but has gained the druid's respect. This is partly due to Virrat explaining the history of great halfling warriors to the lizard, and in part because Virrat has aided in getting the party out of situations in ways Gemûth never thought of. He has dubbed Virrat "Many Voices", based off the different characters the halfling has taken up in front of Gemûth, and how effectively he pulls off each one. Most recently, Virrat explained the idea of 'helping others just because" to Gemûth, and while not fully understanding the idea, Gemûth wants the bard to teach him more about this new concept.
Character Information
Notable Items
Current Items
- Loincloth
- Turtle Shell Shoulder Pad
Former Items
Abilities
Lizardfolk Abilities
- Bite
- Cunning Artisan
- Hold Breath
- Natural Armor
- Hungry Jaws
Druid Abilities
- Spellcasting (Wisdom Based)
- Wild Shape
- Druid Circle: Circle of the Moon
- Combat Wild Shape
- Circle Forms
Druid Spells
At level 3, Gemûth has access to level 1 and 2 spells, as well as two cantrips.
Cantrips
- Druidcraft
- Poison Spray
1st Level Spells
- Cure Wounds
- Entangle
- Jump
2nd Level Spells
Quotations
- I don't understand
- I'm a lizard not a dragon